Applying poison to the glaive gives us 47 vs 66. With a level of fighter for dueling vs GWF this becomes 47 vs 61 before acc. Stacking this with rage on a level 5 V (human) zealot we get 3d6+3d4+9+12+2 for 41 DPR before save/miss vs 2d10+1d4+1d6+30+9+9+2 for 57 DPR. Otherwise spears are pointy so if poison is fair game profficency with a kit offers an additional 1d4 per pointy hit. It's worth noting that the (UA) spear mastery style is a thing. Anyone have other suggestions? What Spear & Shield builds are you planning? Since the damage is significantly worse than just using a 2-handed polearm, at least when combined with GWM, I figure I ought to make the most out of the extra AC afforded by the shield and go for a high AC character.įrom all that it looks like maybe a straight Paladin, or Fighter 1/Warlock x offer the most. These spells are great, but aren't really worth considering unless you are a bard, since they come online so late, especially if you want to combine them with extra attack. Higher Level Spells: There are a handful of higher level spells, such as up-cast elemental weapon, holy weapon, tensor's, guardian of nature. Great against a big boss, otherwise not that great when competing with a "free" third attack. Hexblade's Curse: Much like Hunter's Mark/Hex. Improved Divine Smite/Lifedrinker: Tier 3 abilities for paladin and warlock, require 11th or 12th level. Quickly outpaced by things like Bless though. Might be a solid spell to hold onto in tier 1. Great against bosses, but not at all a must have.ĭivine Favor: Weaker damage than Hunter's Mark/Hex but doesn't need to be moved. In my experience PCs with HM/Hex tend to spend most bonus actions moving the spell. Hunter's Mark/Hex: Costs a bonus action to cast AND a bonus action to move. Rage: Like Dueling FS, but costs a bonus action and has limited uses. Available on all three FS classes, I'll be sure to pick this up somewhere.
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